![]() * Lycanthropes: Three new ones, with wereboars and weretigers having good, scary art. * Inevitables: Lawful Neutral outsiders implacable in their goals. * Gremlins: New creature type, a good and suitably annoying addition to the game. * Golems: Six new ones, with adamantine and clockwork the best. * Giants: Four new ones, including rune and taiga. ![]() * Elemental (playable) races: Ifrits, undines, etc., are introduced here. * Elementals: Four new ones here (mud, lightning, magma, and ice) * Primal Dragons: Elemental-themed dragons plus a shadow plane-themed umbral dragon. Still too similar to "demons" and I don't really see what distinct niche they fill. * Daemons: Outsiders with a special desire to consume mortal souls. * Crypt Thing: Special teleport ability is pretty cool. * Athach: Dumb, bizarre arm monster with no background. I've never really used these, but should. The theme works surprisingly well, with each type having a distinct role. * Agathions: Beastlike outsiders native to the neutral good plane Nirvana. I particularly liked "bythos", monitors of disruptions to time or space. * Aeons: Embodiments of neutrality striving to maintain universal balance, these cosmic entities are hard to conceptualise but interesting and important for planar travel. Obviously, I can't review all the monsters individually, but I would like to list some of the creatures or new creature types that jumped out at me: In format, it's very similar to the first bestiary collection. The vast majority of creatures get one page each (art, stat block, description), though there are a few pages with two monsters and a few monsters that get double-page spreads. It's a big (320 page) book, and introduces, according to the back cover, over 300 different monsters. New familiars, animal companions, and other alliesĪs its name implies, Bestiary 2 is the second full-length collection of creatures for Pathfinder.Expanded universal monster rules to simplify special attacks, defenses, and qualities.New rules for creating and running high-level menaces.Numerous lists of monsters to aid in navigation, including lists by Challenge Rating, monster type, and habitat.Hosts of new templates and variants, including simple templates for on-the-fly creature customization.Challenges for any adventure and every level of play.Creatures both new and familiar, drawing upon the best-known beasts of legend, literature, and Pathfinder RPG adventures.The 320-page Pathfinder RPG Bestiary 2 includes: This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. In addition, new rules for customizing and advancing monsters and an expanded glossary of creature abilities ensure that you'll be prepared to challenge your heroes wherever adventure takes them! Within this collection of creatures you'll find undead dragons and mischievous gremlins, shrieking banshees and unstoppable titans, the infamous jabberwock, and so much more! Yet not all these monsters need to be foes, as new breeds of otherworldly guardians, living shadows, and vampires all might take up adventure's call. Go beyond goblins with an army of fantasy's most fearsome foes! Bestiary 2 presents hundreds of different creatures for use in the Pathfinder Roleplaying Game.
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