![]() Added the support for 180 (horizontal stacked) and 360 degree (vertical stacked) stereo camera (issue #451).Added the support for 180 (or any other amount of degrees) view to Environment camera.Added the support for Caustic AOV to OutputSwitcherPlugin.Added the support to all light sources of ".temperature" and ".temperature.normalize" properties to set light temperature.Added a cap (25% and 75%) to Glass transmission/reflection sampling to not under sample some case.Reworked WhiteBalance plugin and light groups white balance support to be coherent with usual photographic white balance process (note: this change breaks the compatibility with past scene settings).Added the support for TwoSided material.Added the support for Caustic AOV when using hybrid rendering.Added the support for LocalRandomMapping3D.Added the support for UVRandomMapping2D.Added the support for Randomized Texture Tiling (#228).Now individual bricks, in brick texture, have a pseudo-random mix between two colors by default.Added a fast evaluation path in GPU code for constant and image map textures.Added the support for new AOVs (issue #429): DIRECT_DIFFUSE_REFLECT, DIRECT_DIFFUSE_TRANSMIT, DIRECT_GLOSSY_REFLECT, DIRECT_GLOSSY_TRANSMIT, INDIRECT_DIFFUSE_REFLECT, INDIRECT_DIFFUSE_TRANSMIT, INDIRECT_GLOSSY_REFLECT, INDIRECT_GLOSSY_TRANSMIT, INDIRECT_SPECULAR_REFLECT and INDIRECT_SPECULAR_TRANSMIT.GetPlatformDesc() now returns compile.LUXRAYS_ENABLE_OPTIX property to check if Optix is available.Variance clamping is applied applied to DIRECT_DIFFUSE, DIRECT_GLOSSY, EMISSION, INDIRECT_DIFFUSE, INDIRECT_GLOSSY and INDIRECT_SPECULAR AOVs too.Added the support for wireframe texture.Added the support for holdout (issue #423).Subdiv shape now supports multiple vertex UVs, colors, alphas and AOVs (issue #416).Any mesh UV map can now be used for displacement (issue #416).It is now possible to disable Optix (with property ) even if it is detected and available.Added the support for CATMULLROM pixel filter (issue #415).Added the support for SINC pixel filter (issue #415).Added the support for lateral and longitudinal chromatic aberration (issue #409).Variance clamping is now applied separately to each radiance group (issue #414).Added the support for camera bokeh with custom distribution. ![]() ![]() Added the support for camera not uniform and anamorphic bokeh (issue #409).batch.haltspp now supports 2 parameters too in order to have separate halt conditions for eye and light tracing.GPU imagepipeline now allocated buffers for only the used AOVs by each plugin.Added the support for Optix denoiser imagepipeline plugin.Added the support for Optix/RTX acceleration.
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